Aug 28, 2008, 05:49 AM // 05:49
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#2
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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SUMMARY:
Izzy has worked for 4 years with ArenaNet.
Guild Wars is coded in C++ for the most part.
It's hard for Izzy to figure out how to balance the DPS between Warriors and casters.
Casters are pushed towards a support role.
A new team of about 6-7 people work on GW1 now.
New items, missions, quests are being worked on to be released all the way to early next year.
Graphics rendering is programmed by a self made engine.
No more chapters will be added to Guild Wars 1.
More "explore" will be added to Guild Wars 1. (whatever that means)
It would be "smart" to make areas related to Lyssa, Melandru, and Dwayna but no plans.
Tormented weapons WILL be added to the HoM with the update.
Grinding was implemented to please people who love to grind. They're trying to ease up, but they're not sure.
Shadow Form was returned due to a desire of keeping fun builds for PvE without worry of PvP.
They don't want to split skills into PvE/PvP versions, it's done to prevent certain skills from being uneffective in certain areas.
Smiter's Boon was basically destroyed from PvP. It's too hard to remove a skill from the game due to coding, ridiculous numbers works.
Ursan took forever to be nerfed was due to waiting on the effects it had first.
They're watching CryWay currently.
GvG was reworked to kill each other players, not the NPCs them self.
They're waiting to see if Guild Lord racing is going to still be used as a strategy. If so, things will be changed to make it harder.
Last edited by Lady Raenef; Aug 28, 2008 at 06:45 AM // 06:45..
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Aug 28, 2008, 05:50 AM // 05:50
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#3
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Academy Page
Join Date: Aug 2008
Guild: A New Day Dawns [HOPE]
Profession: W/P
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no chance of a transcript? I'm deaf and can't hear what izzy's saying
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Aug 28, 2008, 05:52 AM // 05:52
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#4
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by Heloniar
no chance of a transcript? I'm deaf and can't hear what izzy's saying
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Izzy has enjoyed working at ArenaNet for about 4 years...that's about as far as I've gotten. I'll edit this after wards.
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Aug 28, 2008, 06:33 AM // 06:33
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#5
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Oh boy, once they nerf cryway I wonder how much outroar that will cause. Since it's pretty much tank n spank cryway that can clear out high end areas quickly (almost like ursan except need more knowledge to prevent aggro loss).
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Aug 28, 2008, 07:27 AM // 07:27
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#6
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Quote:
They're waiting to see if Guild Lord racing is going to still be used as a strategy. If so, things will be changed to make it harder.
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EDIT: Just want to point out that he was talking about a real zerg rush. It's not splitting that's discussed, just the GL rush, ignoring NPCs.
They want people to play aggressively, splitting or not.
Me happy.
Last edited by Turbobusa; Aug 28, 2008 at 08:00 AM // 08:00..
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Aug 28, 2008, 08:19 AM // 08:19
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#7
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Jungle Guide
Join Date: Feb 2006
Location: Nancy
Guild: The Autonomy[火火火]
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*A new team of about 6-7 people work on GW1 now.
New items, missions, quests are being worked on to be released all the way to early next year.
More "explore" will be added to Guild Wars 1. (whatever that means)
It would be "smart" to make areas related to Lyssa, Melandru, and Dwayna but no plans.*
sounds good
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Aug 28, 2008, 09:28 AM // 09:28
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#8
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Lady Raenef
New items, missions, quests are being worked on to be released all the way to early next year.
~snip~
More "explore" will be added to Guild Wars 1. (whatever that means)
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This intrigues me.
Cross campaign quests please.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Aug 28, 2008, 09:40 AM // 09:40
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#9
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Wilds Pathfinder
Join Date: Nov 2006
Location: Belgium
Profession: Me/
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NICE!
A new team of about 6-7 people work on GW1 now.
New items, missions, quests are being worked on to be released all the way to early next year.
Graphics rendering is programmed by a self made engine.
No more chapters will be added to Guild Wars 1.
More "explore" will be added to Guild Wars 1. (whatever that means)
It would be "smart" to make areas related to Lyssa, Melandru, and Dwayna but no plans.
NOT NICE!
Tormented weapons WILL be added to the HoM with the update.
Grinding was implemented to please people who love to grind. They're trying to ease up, but they're not sure.
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Aug 28, 2008, 09:42 AM // 09:42
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#10
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by Celestial Beaver
This intrigues me.
Cross campaign quests please.
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I just found a forgotten teleporter gate from crystal overlook in NF to the arid sea in Proph today while vanquishing... I thought that was pretty cool.. maybe they are getting ready for more cross campaign quests...
the only change i really would like to hear the status or opinion on is removing the 3 cap off of heroes. but it may make henchies obsolete
Last edited by daze; Aug 28, 2008 at 09:44 AM // 09:44..
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Aug 28, 2008, 09:49 AM // 09:49
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#11
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: Mo/
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Quote:
Originally Posted by daze
I just found a forgotten teleporter gate from crystal overlook in NF to the arid sea in Proph today while vanquishing... I thought that was pretty cool.. maybe they are getting ready for more cross campaign quests...
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That has been in the game since NF release.
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Aug 28, 2008, 09:54 AM // 09:54
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#12
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by Productivity
That has been in the game since NF release.
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Oh, well its new to me. Do you know what its purpose is? It seems kinda odd, unless you want to skip the first 2/3 of prophecys after making it to desolation
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Aug 28, 2008, 10:08 AM // 10:08
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#13
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by daze
Oh, well its new to me. Do you know what its purpose is? It seems kinda odd, unless you want to skip the first 2/3 of prophecys after making it to desolation
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There is a quest from a quest giver in the Crystal Overlook which requires you to travel to the Arid Sea in Prophecies in order to do her bidding.
But that's one cross-campaign quest, there is the Black Moa Chick cross-campaign scavenger hunt, so I'd like to see a few more quests along those lines. They're fun.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Aug 28, 2008, 10:11 AM // 10:11
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#14
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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@daze - It is used in this quest http://wiki.guildwars.com/wiki/Family_Soul
@OP - great find
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also)
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Aug 28, 2008, 10:12 AM // 10:12
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#15
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Also, you can use the 8 man party to easily vanquish Arid Sea.
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Aug 28, 2008, 10:14 AM // 10:14
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#16
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by Darcy
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oh yeah i think i remember this quest, i planned on picking it up after the vanquish, with hopes to not spawn extra enemies, but ended up forgetting and just teleported to arid sea and ended up vanquishing it too.
Quote:
Originally Posted by Abedeus
Also, you can use the 8 man party to easily vanquish Arid Sea.
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I was wondering why it was soo retartedly easy. it didn't dawn on me that the desert is 6 man... Hmm as long as i didn't go to a town i could effectively vanquish the whole desert with 8 men? (lol at vanquishing desert with paragon henchie)
Last edited by daze; Aug 28, 2008 at 10:17 AM // 10:17..
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Aug 28, 2008, 10:23 AM // 10:23
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#17
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Site Contributor
Join Date: Dec 2005
Location: UK
Guild: [SoF]
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A few eye openers. Nice to hear they're still planning to add things to the game.
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Aug 28, 2008, 10:35 AM // 10:35
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#18
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Wilds Pathfinder
Join Date: Nov 2006
Location: Belgium
Profession: Me/
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They probably read like 100's of QQ's about people saying that Guild Wars is dying and that ArenaNet is only working on Guild Wars 2, and that everyone will quit GW and forget about GW2...So that's probably why they going to be making more quests, areas, missions, items, etc., to make people interested in GW1 again.
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Aug 28, 2008, 12:44 PM // 12:44
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#19
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Hall Hero
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Good stuff A few notes:
Quote:
Originally Posted by Lady Raenef
Shadow Form was returned due to a desire of keeping fun builds for PvE without worry of PvP.
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Ungh. I hope they watch the line with this one.
Quote:
Originally Posted by Lady Raenef
They're watching CryWay currently.
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Yummy, very good to know!
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Aug 28, 2008, 12:54 PM // 12:54
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#20
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Wilds Pathfinder
Join Date: Jan 2008
Guild: [LORE]
Profession: E/Mo
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I love how he mentioned adding more quests and lore leading up to Guild Wars 2.
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